Non-uniform random variate generation

Generating pseudo-random numbers that follow a probability distribution

Non-uniform random variate generation or pseudo-random number sampling is the numerical practice of generating pseudo-random numbers (PRN) that follow a given probability distribution. Methods are typically based on the availability of a uniformly distributed PRN generator. Computational algorithms are then used to manipulate a single random variate, X, or often several such variates, into a new random variate Y such that these values have the required distribution. The first methods were developed for Monte-Carlo simulations in the Manhattan project,[citation needed] published by John von Neumann in the early 1950s.[1]

Finite discrete distributions

For a discrete probability distribution with a finite number n of indices at which the probability mass function f takes non-zero values, the basic sampling algorithm is straightforward. The interval [0, 1) is divided in n intervals [0, f(1)), [f(1), f(1) + f(2)), ... The width of interval i equals the probability f(i). One draws a uniformly distributed pseudo-random number X, and searches for the index i of the corresponding interval. The so determined i will have the distribution f(i).

Formalizing this idea becomes easier by using the cumulative distribution function

F ( i ) = j = 1 i f ( j ) . {\displaystyle F(i)=\sum _{j=1}^{i}f(j).}

It is convenient to set F(0) = 0. The n intervals are then simply [F(0), F(1)), [F(1), F(2)), ..., [F(n − 1), F(n)). The main computational task is then to determine i for which F(i − 1) ≤ X < F(i).

This can be done by different algorithms:

  • Linear search, computational time linear in n.
  • Binary search, computational time goes with log n.
  • Indexed search,[2] also called the cutpoint method.[3]
  • Alias method, computational time is constant, using some pre-computed tables.
  • There are other methods that cost constant time.[4]

Continuous distributions

Generic methods for generating independent samples:

  • Rejection sampling for arbitrary density functions
  • Inverse transform sampling for distributions whose CDF is known
  • Ratio of uniforms, combining a change of variables and rejection sampling
  • Slice sampling
  • Ziggurat algorithm, for monotonically decreasing density functions as well as symmetric unimodal distributions
  • Convolution random number generator, not a sampling method in itself: it describes the use of arithmetics on top of one or more existing sampling methods to generate more involved distributions.

Generic methods for generating correlated samples (often necessary for unusually-shaped or high-dimensional distributions):

For generating a normal distribution:

For generating a Poisson distribution:

Software libraries

GNU Scientific Library has a section entitled "Random Number Distributions" with routines for sampling under more than twenty different distributions.[5]

See also

Footnotes

  1. ^ Von Neumann, John (1951). "Various Techniques Used in Connection with Random Digits" (PDF). In Householder, A. S.; Forsythe, G. E.; Germond, H. H. (eds.). Monte Carlo Methods. National Bureau of Standards Applied Mathematics Series. Vol. 12. US Government Printing Office. pp. 36–38. Any one who considers arithmetical methods of producing random digits is of course, in a state of sin. Also online is a low-quality scan of the original publication.
  2. ^ Ripley (1987) [page needed]
  3. ^ Fishman (1996) [page needed]
  4. ^ Fishman (1996) [page needed]
  5. ^ "Random Number Distributions - GSL 2.7 documentation". The GNU Operating System and the Free Software Movement. Retrieved 2022-08-18.

Literature

  • Devroye, L. (1986) Non-Uniform Random Variate Generation. New York: Springer
  • Fishman, G.S. (1996) Monte Carlo. Concepts, Algorithms, and Applications. New York: Springer
  • Hörmann, W.; J Leydold, G Derflinger (2004,2011) Automatic Nonuniform Random Variate Generation. Berlin: Springer.
  • Knuth, D.E. (1997) The Art of Computer Programming, Vol. 2 Seminumerical Algorithms, Chapter 3.4.1 (3rd edition).
  • Ripley, B.D. (1987) Stochastic Simulation. Wiley.